Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.3
2PT Factor
+9.7
3PT Factor
+4.7
Turnover Factor
-12.6
OREB Factor
-6.6
FT Factor
+5.1
WASVSCLE
Offensive Efficiency
87
Points
118
49.1%
2P%
62.8%
41.0%
eFG%
57.3%
15.4%
3P%
34.8%
25
FTA
25
76.0%
FT%
64.0%
Pace & Advantage
18
Assists
31
16
Fast Break Pts
9
46
Pts in Paint
50
7
2nd Chance Pts
8
Possessions & Rebounds
52
Total Rebounds
45
39
Defensive Rebounds
38
13
Offensive Rebounds
7
8
Team Rebounds
7
84.8%
Defensive Reb %
74.5%
25.5%
Offensive Reb %
15.2%
21
Turnovers
11
4
Steals
11
8
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-28.6
Net Points (vs avg)
+0.3
-0.2
2PT Shooting
+9.7
-10.9
3PT Shooting
+4.7
-24.1
Turnovers
-12.6
-1.3
Off. Rebounding
-6.6
+7.9
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.