Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.9
2PT Factor
+12.3
3PT Factor
+7.5
Turnover Factor
-24.1
OREB Factor
-3.0
FT Factor
+8.2
INDVSTOR
Offensive Efficiency
111
Points
122
48.1%
2P%
64.6%
52.4%
eFG%
62.3%
40.0%
3P%
39.4%
28
FTA
29
82.1%
FT%
72.4%
Pace & Advantage
21
Assists
28
11
Fast Break Pts
14
48
Pts in Paint
56
11
2nd Chance Pts
9
Possessions & Rebounds
34
Total Rebounds
42
25
Defensive Rebounds
36
9
Offensive Rebounds
6
7
Team Rebounds
13
80.6%
Defensive Reb %
80.0%
20.0%
Offensive Reb %
19.4%
21
Turnovers
21
8
Steals
9
6
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.4
Net Points (vs avg)
+0.9
-1.1
2PT Shooting
+12.3
+7.3
3PT Shooting
+7.5
-24.1
Turnovers
-24.1
-4.0
Off. Rebounding
-3.0
+10.5
Free Throws
+8.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.