Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.3
2PT Factor
+3.0
3PT Factor
+8.3
Turnover Factor
-28.7
OREB Factor
+3.3
FT Factor
+10.8
MEMVSDAL
Offensive Efficiency
116
Points
121
56.1%
2P%
53.1%
53.1%
eFG%
56.2%
32.5%
3P%
40.6%
14
FTA
44
92.9%
FT%
68.2%
Pace & Advantage
27
Assists
24
10
Fast Break Pts
22
58
Pts in Paint
44
24
2nd Chance Pts
13
Possessions & Rebounds
39
Total Rebounds
49
26
Defensive Rebounds
35
13
Offensive Rebounds
14
8
Team Rebounds
13
65.0%
Defensive Reb %
72.9%
27.1%
Offensive Reb %
35.0%
19
Turnovers
25
15
Steals
8
3
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-7.4
Net Points (vs avg)
-3.3
+6.5
2PT Shooting
+3.0
+1.7
3PT Shooting
+8.3
-21.8
Turnovers
-28.7
-0.3
Off. Rebounding
+3.3
+6.6
Free Throws
+10.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.