Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+21.2
2PT Factor
+7.2
3PT Factor
+20.2
Turnover Factor
-16.1
OREB Factor
+3.4
FT Factor
+6.4
PORVSLAC
Offensive Efficiency
105
Points
127
60.8%
2P%
58.3%
57.5%
eFG%
66.5%
34.5%
3P%
51.4%
16
FTA
17
81.2%
FT%
82.4%
Pace & Advantage
25
Assists
29
6
Fast Break Pts
19
52
Pts in Paint
50
4
2nd Chance Pts
16
Possessions & Rebounds
29
Total Rebounds
35
18
Defensive Rebounds
24
11
Offensive Rebounds
11
9
Team Rebounds
10
62.1%
Defensive Reb %
68.6%
31.4%
Offensive Reb %
37.9%
18
Turnovers
14
6
Steals
8
4
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.8
Net Points (vs avg)
+21.2
+9.8
2PT Shooting
+7.2
+2.7
3PT Shooting
+20.2
-20.7
Turnovers
-16.1
+1.5
Off. Rebounding
+3.4
+5.9
Free Throws
+6.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.