Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.4
2PT Factor
+16.4
3PT Factor
0.0
Turnover Factor
-14.9
OREB Factor
-2.5
FT Factor
+6.4
MINVSSAS
Offensive Efficiency
103
Points
113
62.2%
2P%
73.2%
54.3%
eFG%
59.6%
29.7%
3P%
31.0%
20
FTA
17
70.0%
FT%
82.4%
Pace & Advantage
21
Assists
32
18
Fast Break Pts
2
46
Pts in Paint
52
11
2nd Chance Pts
4
Possessions & Rebounds
32
Total Rebounds
44
26
Defensive Rebounds
37
6
Offensive Rebounds
7
9
Team Rebounds
7
78.8%
Defensive Reb %
86.0%
14.0%
Offensive Reb %
21.2%
13
Turnovers
13
7
Steals
6
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.0
Net Points (vs avg)
+5.4
+9.7
2PT Shooting
+16.4
-1.2
3PT Shooting
0.0
-14.9
Turnovers
-14.9
-6.8
Off. Rebounding
-2.5
+5.2
Free Throws
+6.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.