Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.6
2PT Factor
-1.8
3PT Factor
+16.3
Turnover Factor
-20.7
OREB Factor
+5.9
FT Factor
+6.8
UTAVSDEN
Offensive Efficiency
103
Points
129
54.3%
2P%
47.8%
50.0%
eFG%
56.6%
31.0%
3P%
50.0%
31
FTA
23
83.9%
FT%
73.9%
Pace & Advantage
24
Assists
33
12
Fast Break Pts
28
38
Pts in Paint
54
8
2nd Chance Pts
20
Possessions & Rebounds
39
Total Rebounds
52
31
Defensive Rebounds
33
8
Offensive Rebounds
19
5
Team Rebounds
11
62.0%
Defensive Reb %
80.5%
19.5%
Offensive Reb %
38.0%
24
Turnovers
18
7
Steals
14
8
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-16.4
Net Points (vs avg)
+6.6
+2.9
2PT Shooting
-1.8
0.0
3PT Shooting
+16.3
-27.6
Turnovers
-20.7
-3.9
Off. Rebounding
+5.9
+12.1
Free Throws
+6.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.