Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-24.1
2PT Factor
-1.2
3PT Factor
+0.4
Turnover Factor
-25.3
OREB Factor
-3.8
FT Factor
+5.7
OKCVSLAC
Offensive Efficiency
105
Points
92
44.4%
2P%
47.7%
52.4%
eFG%
47.5%
41.0%
3P%
31.4%
19
FTA
26
89.5%
FT%
65.4%
Pace & Advantage
25
Assists
23
14
Fast Break Pts
24
30
Pts in Paint
38
10
2nd Chance Pts
14
Possessions & Rebounds
41
Total Rebounds
50
38
Defensive Rebounds
40
3
Offensive Rebounds
10
4
Team Rebounds
11
79.2%
Defensive Reb %
93.0%
7.0%
Offensive Reb %
20.8%
12
Turnovers
22
11
Steals
10
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.8
Net Points (vs avg)
-24.1
-3.7
2PT Shooting
-1.2
+10.5
3PT Shooting
+0.4
-13.8
Turnovers
-25.3
-10.2
Off. Rebounding
-3.8
+8.4
Free Throws
+5.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.