Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-15.4
2PT Factor
+5.5
3PT Factor
-1.6
Turnover Factor
-16.1
OREB Factor
-8.8
FT Factor
+5.6
DETVSBKN
Offensive Efficiency
106
Points
92
63.4%
2P%
57.5%
55.2%
eFG%
51.4%
30.6%
3P%
29.0%
26
FTA
31
80.8%
FT%
61.3%
Pace & Advantage
25
Assists
23
12
Fast Break Pts
10
44
Pts in Paint
40
14
2nd Chance Pts
10
Possessions & Rebounds
47
Total Rebounds
27
38
Defensive Rebounds
23
9
Offensive Rebounds
4
10
Team Rebounds
12
90.5%
Defensive Reb %
71.9%
28.1%
Offensive Reb %
9.5%
21
Turnovers
14
4
Steals
9
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.3
Net Points (vs avg)
-15.4
+9.7
2PT Shooting
+5.5
-0.4
3PT Shooting
-1.6
-24.1
Turnovers
-16.1
+0.2
Off. Rebounding
-8.8
+9.4
Free Throws
+5.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.