Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.3
2PT Factor
+9.8
3PT Factor
+0.3
Turnover Factor
-21.8
OREB Factor
+0.4
FT Factor
+4.1
ORLVSDAL
Offensive Efficiency
85
Points
108
44.2%
2P%
60.4%
37.6%
eFG%
55.3%
19.5%
3P%
31.2%
19
FTA
23
78.9%
FT%
60.9%
Pace & Advantage
19
Assists
25
12
Fast Break Pts
19
36
Pts in Paint
52
12
2nd Chance Pts
11
Possessions & Rebounds
43
Total Rebounds
53
30
Defensive Rebounds
41
13
Offensive Rebounds
12
12
Team Rebounds
10
71.4%
Defensive Reb %
75.9%
24.1%
Offensive Reb %
28.6%
15
Turnovers
19
8
Steals
8
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-30.0
Net Points (vs avg)
-7.3
-4.5
2PT Shooting
+9.8
-12.6
3PT Shooting
+0.3
-17.2
Turnovers
-21.8
-2.3
Off. Rebounding
+0.4
+6.5
Free Throws
+4.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.