Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.4
2PT Factor
+3.9
3PT Factor
+14.9
Turnover Factor
-11.5
OREB Factor
-9.2
FT Factor
+1.4
MILVSCLE
Offensive Efficiency
114
Points
116
49.0%
2P%
53.7%
58.7%
eFG%
59.9%
48.6%
3P%
45.9%
15
FTA
13
86.7%
FT%
53.8%
Pace & Advantage
21
Assists
28
6
Fast Break Pts
16
38
Pts in Paint
52
8
2nd Chance Pts
12
Possessions & Rebounds
49
Total Rebounds
39
42
Defensive Rebounds
34
7
Offensive Rebounds
5
4
Team Rebounds
5
89.4%
Defensive Reb %
82.9%
17.1%
Offensive Reb %
10.6%
15
Turnovers
10
6
Steals
10
6
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.3
Net Points (vs avg)
-0.4
-0.3
2PT Shooting
+3.9
+16.5
3PT Shooting
+14.9
-17.2
Turnovers
-11.5
-5.0
Off. Rebounding
-9.2
+6.2
Free Throws
+1.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.