Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.1
2PT Factor
+9.8
3PT Factor
-8.9
Turnover Factor
-11.5
OREB Factor
-6.1
FT Factor
+8.6
GSWVSWAS
Offensive Efficiency
125
Points
112
53.3%
2P%
60.4%
51.5%
eFG%
49.0%
32.4%
3P%
23.3%
34
FTA
21
73.5%
FT%
85.7%
Pace & Advantage
29
Assists
29
15
Fast Break Pts
16
50
Pts in Paint
50
21
2nd Chance Pts
15
Possessions & Rebounds
56
Total Rebounds
47
40
Defensive Rebounds
39
16
Offensive Rebounds
8
6
Team Rebounds
10
83.3%
Defensive Reb %
70.9%
29.1%
Offensive Reb %
16.7%
7
Turnovers
10
5
Steals
4
7
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.3
Net Points (vs avg)
-8.1
+4.0
2PT Shooting
+9.8
+1.5
3PT Shooting
-8.9
-8.0
Turnovers
-11.5
+0.9
Off. Rebounding
-6.1
+10.0
Free Throws
+8.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.