Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.0
2PT Factor
+10.8
3PT Factor
-6.8
Turnover Factor
-13.8
OREB Factor
+4.6
FT Factor
+7.2
LALVSDET
Offensive Efficiency
103
Points
115
46.7%
2P%
59.7%
48.8%
eFG%
51.0%
36.0%
3P%
23.5%
27
FTA
22
74.1%
FT%
77.3%
Pace & Advantage
28
Assists
22
18
Fast Break Pts
14
50
Pts in Paint
58
13
2nd Chance Pts
22
Possessions & Rebounds
37
Total Rebounds
55
30
Defensive Rebounds
38
7
Offensive Rebounds
17
12
Team Rebounds
7
63.8%
Defensive Reb %
84.4%
15.6%
Offensive Reb %
36.2%
13
Turnovers
12
8
Steals
6
1
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.5
Net Points (vs avg)
+2.0
-2.7
2PT Shooting
+10.8
+3.4
3PT Shooting
-6.8
-14.9
Turnovers
-13.8
-6.3
Off. Rebounding
+4.6
+8.1
Free Throws
+7.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DET (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.