Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-28.5
2PT Factor
+4.0
3PT Factor
-9.6
Turnover Factor
-23.0
OREB Factor
-5.8
FT Factor
+5.9
BOSVSATL
Offensive Efficiency
123
Points
93
68.2%
2P%
53.4%
57.6%
eFG%
44.9%
32.7%
3P%
19.4%
13
FTA
16
69.2%
FT%
81.2%
Pace & Advantage
27
Assists
23
35
Fast Break Pts
4
56
Pts in Paint
56
8
2nd Chance Pts
10
Possessions & Rebounds
50
Total Rebounds
43
39
Defensive Rebounds
35
11
Offensive Rebounds
8
4
Team Rebounds
13
83.0%
Defensive Reb %
76.1%
23.9%
Offensive Reb %
17.0%
13
Turnovers
20
15
Steals
9
7
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.9
Net Points (vs avg)
-28.5
+13.9
2PT Shooting
+4.0
+2.6
3PT Shooting
-9.6
-14.9
Turnovers
-23.0
-2.0
Off. Rebounding
-5.8
+3.3
Free Throws
+5.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
--
Biggest Lead: BOS (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.