Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.2
2PT Factor
+0.6
3PT Factor
+6.4
Turnover Factor
-19.5
OREB Factor
-6.7
FT Factor
+4.9
ORLVSOKC
Offensive Efficiency
86
Points
102
50.0%
2P%
50.0%
38.4%
eFG%
52.9%
14.7%
3P%
38.7%
27
FTA
16
85.2%
FT%
75.0%
Pace & Advantage
20
Assists
23
6
Fast Break Pts
3
42
Pts in Paint
38
7
2nd Chance Pts
11
Possessions & Rebounds
41
Total Rebounds
42
34
Defensive Rebounds
37
7
Offensive Rebounds
5
12
Team Rebounds
12
87.2%
Defensive Reb %
84.1%
15.9%
Offensive Reb %
12.8%
19
Turnovers
17
12
Steals
12
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-31.2
Net Points (vs avg)
-14.2
+0.5
2PT Shooting
+0.6
-14.8
3PT Shooting
+6.4
-21.8
Turnovers
-19.5
-6.0
Off. Rebounding
-6.7
+10.9
Free Throws
+4.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.