Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.7
2PT Factor
+6.4
3PT Factor
-2.2
Turnover Factor
-18.4
OREB Factor
-0.3
FT Factor
+6.8
PORVSNOP
Offensive Efficiency
118
Points
100
65.5%
2P%
57.1%
60.7%
eFG%
51.2%
34.5%
3P%
28.6%
24
FTA
16
66.7%
FT%
87.5%
Pace & Advantage
21
Assists
24
17
Fast Break Pts
9
66
Pts in Paint
38
15
2nd Chance Pts
16
Possessions & Rebounds
38
Total Rebounds
34
27
Defensive Rebounds
24
11
Offensive Rebounds
10
11
Team Rebounds
11
73.0%
Defensive Reb %
68.6%
31.4%
Offensive Reb %
27.0%
12
Turnovers
16
10
Steals
5
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.9
Net Points (vs avg)
-7.7
+14.9
2PT Shooting
+6.4
+2.7
3PT Shooting
-2.2
-13.8
Turnovers
-18.4
+1.5
Off. Rebounding
-0.3
+5.5
Free Throws
+6.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.