Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.7
2PT Factor
+9.0
3PT Factor
+1.1
Turnover Factor
-19.5
OREB Factor
+3.0
FT Factor
+12.2
TORVSDEN
Offensive Efficiency
119
Points
121
53.1%
2P%
59.6%
51.9%
eFG%
55.4%
33.3%
3P%
32.3%
18
FTA
38
66.7%
FT%
76.3%
Pace & Advantage
38
Assists
29
20
Fast Break Pts
17
60
Pts in Paint
56
18
2nd Chance Pts
22
Possessions & Rebounds
41
Total Rebounds
44
27
Defensive Rebounds
30
14
Offensive Rebounds
14
14
Team Rebounds
14
65.9%
Defensive Reb %
68.2%
31.8%
Offensive Reb %
34.1%
14
Turnovers
17
12
Steals
9
3
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.3
Net Points (vs avg)
+5.7
+4.1
2PT Shooting
+9.0
+2.5
3PT Shooting
+1.1
-16.1
Turnovers
-19.5
+2.1
Off. Rebounding
+3.0
+4.1
Free Throws
+12.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.