Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.9
2PT Factor
-7.0
3PT Factor
+20.2
Turnover Factor
-12.6
OREB Factor
+2.8
FT Factor
+4.5
SASVSLAC
Offensive Efficiency
104
Points
113
60.0%
2P%
41.5%
50.6%
eFG%
56.1%
26.8%
3P%
51.4%
19
FTA
17
89.5%
FT%
70.6%
Pace & Advantage
22
Assists
25
15
Fast Break Pts
22
50
Pts in Paint
38
13
2nd Chance Pts
16
Possessions & Rebounds
45
Total Rebounds
44
33
Defensive Rebounds
28
12
Offensive Rebounds
16
11
Team Rebounds
4
67.3%
Defensive Reb %
70.0%
30.0%
Offensive Reb %
32.7%
14
Turnovers
11
9
Steals
6
10
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.1
Net Points (vs avg)
+7.9
+8.1
2PT Shooting
-7.0
-4.5
3PT Shooting
+20.2
-16.1
Turnovers
-12.6
+1.1
Off. Rebounding
+2.8
+8.4
Free Throws
+4.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
--
Biggest Lead: SAS (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.