Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.3
2PT Factor
-1.9
3PT Factor
+12.4
Turnover Factor
-11.5
OREB Factor
-4.2
FT Factor
+12.3
CLEVSNOP
Offensive Efficiency
131
Points
122
57.4%
2P%
47.5%
63.0%
eFG%
55.1%
48.6%
3P%
48.1%
13
FTA
28
76.9%
FT%
89.3%
Pace & Advantage
33
Assists
21
26
Fast Break Pts
14
64
Pts in Paint
50
15
2nd Chance Pts
13
Possessions & Rebounds
46
Total Rebounds
33
34
Defensive Rebounds
25
12
Offensive Rebounds
8
9
Team Rebounds
8
81.0%
Defensive Reb %
67.6%
32.4%
Offensive Reb %
19.0%
13
Turnovers
10
6
Steals
8
10
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.1
Net Points (vs avg)
+7.3
+8.2
2PT Shooting
-1.9
+16.5
3PT Shooting
+12.4
-14.9
Turnovers
-11.5
+2.0
Off. Rebounding
-4.2
+4.2
Free Throws
+12.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: CLE (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.