Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+4.4
2PT Factor
+6.3
3PT Factor
+12.6
Turnover Factor
-18.4
OREB Factor
-1.2
FT Factor
+5.1
MIAVSPHX
Offensive Efficiency
112
Points
115
46.6%
2P%
58.5%
50.5%
eFG%
60.7%
38.2%
3P%
41.9%
20
FTA
18
95.0%
FT%
72.2%
Pace & Advantage
27
Assists
29
15
Fast Break Pts
20
44
Pts in Paint
36
14
2nd Chance Pts
12
Possessions & Rebounds
43
Total Rebounds
46
30
Defensive Rebounds
36
13
Offensive Rebounds
10
4
Team Rebounds
7
75.0%
Defensive Reb %
73.5%
26.5%
Offensive Reb %
25.0%
10
Turnovers
16
12
Steals
5
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.6
Net Points (vs avg)
+4.4
-2.7
2PT Shooting
+6.3
+6.6
3PT Shooting
+12.6
-11.5
Turnovers
-18.4
-0.7
Off. Rebounding
-1.2
+9.9
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.