Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.5
2PT Factor
+12.2
3PT Factor
+8.9
Turnover Factor
-21.8
OREB Factor
-0.4
FT Factor
+7.5
PHIVSLAC
Offensive Efficiency
98
Points
110
68.8%
2P%
65.9%
59.6%
eFG%
65.3%
28.0%
3P%
42.9%
19
FTA
19
57.9%
FT%
84.2%
Pace & Advantage
19
Assists
27
17
Fast Break Pts
15
54
Pts in Paint
54
11
2nd Chance Pts
6
Possessions & Rebounds
32
Total Rebounds
29
22
Defensive Rebounds
21
10
Offensive Rebounds
8
6
Team Rebounds
8
73.3%
Defensive Reb %
67.7%
32.3%
Offensive Reb %
26.7%
20
Turnovers
19
10
Steals
12
2
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.9
Net Points (vs avg)
+6.5
+15.7
2PT Shooting
+12.2
-2.0
3PT Shooting
+8.9
-23.0
Turnovers
-21.8
+1.6
Off. Rebounding
-0.4
+2.8
Free Throws
+7.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.