Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.2
2PT Factor
+8.2
3PT Factor
-2.2
Turnover Factor
-11.5
OREB Factor
+4.2
FT Factor
+13.6
TORVSSAC
Offensive Efficiency
107
Points
122
61.1%
2P%
58.2%
54.5%
eFG%
52.2%
29.4%
3P%
28.6%
15
FTA
32
73.3%
FT%
87.5%
Pace & Advantage
25
Assists
26
12
Fast Break Pts
8
58
Pts in Paint
50
18
2nd Chance Pts
25
Possessions & Rebounds
34
Total Rebounds
47
26
Defensive Rebounds
32
8
Offensive Rebounds
15
8
Team Rebounds
12
63.4%
Defensive Reb %
80.0%
20.0%
Offensive Reb %
36.6%
12
Turnovers
10
7
Steals
7
1
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.7
Net Points (vs avg)
+12.2
+10.7
2PT Shooting
+8.2
-1.4
3PT Shooting
-2.2
-13.8
Turnovers
-11.5
-3.5
Off. Rebounding
+4.2
+4.4
Free Throws
+13.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.