Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.3
2PT Factor
+10.6
3PT Factor
+10.3
Turnover Factor
-14.9
OREB Factor
-1.2
FT Factor
+3.5
MINVSCHI
Offensive Efficiency
135
Points
119
62.5%
2P%
61.5%
62.8%
eFG%
61.9%
42.1%
3P%
41.7%
17
FTA
15
100.0%
FT%
66.7%
Pace & Advantage
29
Assists
30
11
Fast Break Pts
8
66
Pts in Paint
60
18
2nd Chance Pts
14
Possessions & Rebounds
40
Total Rebounds
33
30
Defensive Rebounds
23
10
Offensive Rebounds
10
9
Team Rebounds
7
75.0%
Defensive Reb %
69.7%
30.3%
Offensive Reb %
25.0%
13
Turnovers
13
7
Steals
8
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+19.0
Net Points (vs avg)
+8.3
+12.4
2PT Shooting
+10.6
+11.4
3PT Shooting
+10.3
-14.9
Turnovers
-14.9
+1.0
Off. Rebounding
-1.2
+9.2
Free Throws
+3.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.