Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.2
2PT Factor
+2.1
3PT Factor
+4.1
Turnover Factor
-17.2
OREB Factor
+1.2
FT Factor
+4.6
INDVSCHA
Offensive Efficiency
83
Points
103
44.4%
2P%
52.5%
45.2%
eFG%
51.7%
31.0%
3P%
34.0%
14
FTA
12
57.1%
FT%
83.3%
Pace & Advantage
24
Assists
23
18
Fast Break Pts
6
48
Pts in Paint
38
8
2nd Chance Pts
26
Possessions & Rebounds
37
Total Rebounds
56
30
Defensive Rebounds
43
7
Offensive Rebounds
13
7
Team Rebounds
10
69.8%
Defensive Reb %
86.0%
14.0%
Offensive Reb %
30.2%
14
Turnovers
15
10
Steals
6
4
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-26.4
Net Points (vs avg)
-5.2
-4.5
2PT Shooting
+2.1
+0.1
3PT Shooting
+4.1
-16.1
Turnovers
-17.2
-7.9
Off. Rebounding
+1.2
+2.0
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.