Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.9
2PT Factor
+17.4
3PT Factor
-5.1
Turnover Factor
-17.2
OREB Factor
+1.2
FT Factor
+7.6
NOPVSORL
Offensive Efficiency
88
Points
115
41.5%
2P%
68.5%
44.0%
eFG%
57.0%
32.3%
3P%
25.0%
17
FTA
21
82.4%
FT%
81.0%
Pace & Advantage
18
Assists
28
11
Fast Break Pts
26
30
Pts in Paint
74
11
2nd Chance Pts
13
Possessions & Rebounds
31
Total Rebounds
43
25
Defensive Rebounds
32
6
Offensive Rebounds
11
11
Team Rebounds
15
69.4%
Defensive Reb %
84.2%
15.8%
Offensive Reb %
30.6%
16
Turnovers
15
10
Steals
9
1
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-23.1
Net Points (vs avg)
+3.9
-7.0
2PT Shooting
+17.4
+1.1
3PT Shooting
-5.1
-18.4
Turnovers
-17.2
-5.2
Off. Rebounding
+1.2
+6.4
Free Throws
+7.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.