Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.5
2PT Factor
+8.0
3PT Factor
+18.8
Turnover Factor
-23.0
OREB Factor
-1.8
FT Factor
+11.4
GSWVSCLE
Offensive Efficiency
117
Points
136
60.7%
2P%
60.5%
54.6%
eFG%
65.9%
31.0%
3P%
47.6%
14
FTA
28
71.4%
FT%
85.7%
Pace & Advantage
32
Assists
33
19
Fast Break Pts
14
60
Pts in Paint
42
9
2nd Chance Pts
14
Possessions & Rebounds
40
Total Rebounds
43
29
Defensive Rebounds
34
11
Offensive Rebounds
9
5
Team Rebounds
10
76.3%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
23.7%
17
Turnovers
20
14
Steals
7
4
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.7
Net Points (vs avg)
+13.5
+10.7
2PT Shooting
+8.0
0.0
3PT Shooting
+18.8
-19.5
Turnovers
-23.0
-1.7
Off. Rebounding
-1.8
+3.8
Free Throws
+11.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.