Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.0
2PT Factor
+9.0
3PT Factor
+1.8
Turnover Factor
-21.8
OREB Factor
+1.2
FT Factor
+10.7
WASVSMEM
Offensive Efficiency
104
Points
128
50.0%
2P%
59.3%
45.7%
eFG%
54.6%
25.7%
3P%
32.6%
23
FTA
25
82.6%
FT%
88.0%
Pace & Advantage
27
Assists
30
14
Fast Break Pts
15
54
Pts in Paint
60
15
2nd Chance Pts
26
Possessions & Rebounds
41
Total Rebounds
50
30
Defensive Rebounds
37
11
Offensive Rebounds
13
10
Team Rebounds
12
69.8%
Defensive Reb %
77.1%
22.9%
Offensive Reb %
30.2%
18
Turnovers
19
14
Steals
10
8
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-18.9
Net Points (vs avg)
+1.0
+0.6
2PT Shooting
+9.0
-4.9
3PT Shooting
+1.8
-20.7
Turnovers
-21.8
-2.6
Off. Rebounding
+1.2
+8.7
Free Throws
+10.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.