Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.7
2PT Factor
+3.0
3PT Factor
+17.5
Turnover Factor
-23.0
OREB Factor
+0.3
FT Factor
+4.8
PORVSMIN
Offensive Efficiency
102
Points
127
50.0%
2P%
53.2%
46.2%
eFG%
59.8%
24.0%
3P%
44.0%
24
FTA
14
75.0%
FT%
78.6%
Pace & Advantage
13
Assists
32
15
Fast Break Pts
23
60
Pts in Paint
48
14
2nd Chance Pts
14
Possessions & Rebounds
37
Total Rebounds
49
25
Defensive Rebounds
39
12
Offensive Rebounds
10
11
Team Rebounds
14
71.4%
Defensive Reb %
76.5%
23.5%
Offensive Reb %
28.6%
17
Turnovers
20
11
Steals
9
7
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-18.5
Net Points (vs avg)
+2.7
+0.7
2PT Shooting
+3.0
-4.7
3PT Shooting
+17.5
-19.5
Turnovers
-23.0
-2.4
Off. Rebounding
+0.3
+7.4
Free Throws
+4.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.