Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+19.9
2PT Factor
+15.6
3PT Factor
+19.2
Turnover Factor
-20.7
OREB Factor
-2.7
FT Factor
+8.4
MIAVSDEN
Offensive Efficiency
122
Points
135
51.0%
2P%
69.6%
59.6%
eFG%
72.8%
46.5%
3P%
51.4%
13
FTA
19
76.9%
FT%
89.5%
Pace & Advantage
33
Assists
37
26
Fast Break Pts
25
50
Pts in Paint
58
5
2nd Chance Pts
6
Possessions & Rebounds
33
Total Rebounds
39
24
Defensive Rebounds
33
9
Offensive Rebounds
6
7
Team Rebounds
5
80.0%
Defensive Reb %
78.6%
21.4%
Offensive Reb %
20.0%
14
Turnovers
18
11
Steals
5
1
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.5
Net Points (vs avg)
+19.9
+1.4
2PT Shooting
+15.6
+17.9
3PT Shooting
+19.2
-16.1
Turnovers
-20.7
-3.0
Off. Rebounding
-2.7
+4.2
Free Throws
+8.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
--
Biggest Lead: MIA (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.