Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.7
2PT Factor
+14.0
3PT Factor
-13.5
Turnover Factor
-16.1
OREB Factor
-7.3
FT Factor
+10.2
LACVSSAC
Offensive Efficiency
107
Points
98
43.1%
2P%
65.4%
53.1%
eFG%
49.4%
46.7%
3P%
11.5%
23
FTA
24
91.3%
FT%
87.5%
Pace & Advantage
20
Assists
19
7
Fast Break Pts
10
36
Pts in Paint
54
18
2nd Chance Pts
7
Possessions & Rebounds
48
Total Rebounds
35
36
Defensive Rebounds
30
12
Offensive Rebounds
5
4
Team Rebounds
4
87.8%
Defensive Reb %
71.4%
28.6%
Offensive Reb %
12.2%
21
Turnovers
14
7
Steals
6
2
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.8
Net Points (vs avg)
-12.7
-5.3
2PT Shooting
+14.0
+12.6
3PT Shooting
-13.5
-24.1
Turnovers
-16.1
+0.4
Off. Rebounding
-7.3
+10.6
Free Throws
+10.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.