Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.8
2PT Factor
+4.0
3PT Factor
+0.1
Turnover Factor
-16.1
OREB Factor
-2.5
FT Factor
+8.8
CHIVSATL
Offensive Efficiency
125
Points
113
62.3%
2P%
53.3%
57.1%
eFG%
51.1%
33.3%
3P%
31.0%
23
FTA
30
87.0%
FT%
73.3%
Pace & Advantage
30
Assists
31
23
Fast Break Pts
12
54
Pts in Paint
64
17
2nd Chance Pts
13
Possessions & Rebounds
47
Total Rebounds
39
34
Defensive Rebounds
29
13
Offensive Rebounds
10
6
Team Rebounds
13
77.3%
Defensive Reb %
69.0%
31.0%
Offensive Reb %
22.7%
18
Turnovers
14
12
Steals
8
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.5
Net Points (vs avg)
-5.8
+11.5
2PT Shooting
+4.0
+2.5
3PT Shooting
+0.1
-20.7
Turnovers
-16.1
+1.6
Off. Rebounding
-2.5
+9.6
Free Throws
+8.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.