Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.9
2PT Factor
+12.3
3PT Factor
+3.6
Turnover Factor
-18.4
OREB Factor
-5.0
FT Factor
+6.5
BKNVSCLE
Offensive Efficiency
100
Points
105
57.6%
2P%
65.2%
54.6%
eFG%
60.8%
34.9%
3P%
35.7%
18
FTA
19
94.4%
FT%
78.9%
Pace & Advantage
21
Assists
24
7
Fast Break Pts
16
30
Pts in Paint
56
11
2nd Chance Pts
8
Possessions & Rebounds
36
Total Rebounds
33
26
Defensive Rebounds
29
10
Offensive Rebounds
4
6
Team Rebounds
6
86.7%
Defensive Reb %
74.4%
25.6%
Offensive Reb %
13.3%
20
Turnovers
16
4
Steals
12
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.0
Net Points (vs avg)
-0.9
+4.6
2PT Shooting
+12.3
+4.5
3PT Shooting
+3.6
-23.0
Turnovers
-18.4
-0.9
Off. Rebounding
-5.0
+8.8
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: BKN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.