Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+16.2
2PT Factor
+5.5
3PT Factor
+18.1
Turnover Factor
-11.5
OREB Factor
-5.7
FT Factor
+9.8
NYKVSIND
Offensive Efficiency
121
Points
132
67.2%
2P%
57.1%
59.6%
eFG%
63.1%
28.0%
3P%
45.7%
27
FTA
25
81.5%
FT%
84.0%
Pace & Advantage
23
Assists
27
6
Fast Break Pts
19
64
Pts in Paint
38
13
2nd Chance Pts
9
Possessions & Rebounds
39
Total Rebounds
32
31
Defensive Rebounds
27
8
Offensive Rebounds
5
8
Team Rebounds
10
86.1%
Defensive Reb %
77.1%
22.9%
Offensive Reb %
13.9%
14
Turnovers
10
5
Steals
6
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+7.4
Net Points (vs avg)
+16.2
+17.4
2PT Shooting
+5.5
-2.0
3PT Shooting
+18.1
-16.1
Turnovers
-11.5
-1.9
Off. Rebounding
-5.7
+9.9
Free Throws
+9.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.