Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.6
2PT Factor
+16.5
3PT Factor
+3.9
Turnover Factor
-19.5
OREB Factor
-0.7
FT Factor
+7.5
BKNVSCHI
Offensive Efficiency
102
Points
128
45.3%
2P%
71.1%
47.4%
eFG%
60.9%
33.3%
3P%
34.0%
15
FTA
19
80.0%
FT%
84.2%
Pace & Advantage
24
Assists
33
15
Fast Break Pts
32
40
Pts in Paint
62
5
2nd Chance Pts
10
Possessions & Rebounds
41
Total Rebounds
54
31
Defensive Rebounds
43
10
Offensive Rebounds
11
4
Team Rebounds
8
73.8%
Defensive Reb %
81.1%
18.9%
Offensive Reb %
26.2%
13
Turnovers
17
9
Steals
8
5
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-15.9
Net Points (vs avg)
+7.6
-3.6
2PT Shooting
+16.5
+2.7
3PT Shooting
+3.9
-14.9
Turnovers
-19.5
-5.4
Off. Rebounding
-0.7
+5.3
Free Throws
+7.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: BKN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.