Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+11.6
2PT Factor
+6.3
3PT Factor
+12.3
Turnover Factor
-18.4
OREB Factor
+3.3
FT Factor
+7.9
DETVSBOS
Offensive Efficiency
120
Points
130
51.1%
2P%
58.5%
63.1%
eFG%
59.0%
51.3%
3P%
39.6%
18
FTA
25
77.8%
FT%
76.0%
Pace & Advantage
27
Assists
30
20
Fast Break Pts
16
38
Pts in Paint
44
12
2nd Chance Pts
19
Possessions & Rebounds
34
Total Rebounds
43
26
Defensive Rebounds
29
8
Offensive Rebounds
14
11
Team Rebounds
12
65.0%
Defensive Reb %
78.4%
21.6%
Offensive Reb %
35.0%
19
Turnovers
16
10
Steals
11
5
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.2
Net Points (vs avg)
+11.6
+1.3
2PT Shooting
+6.3
+21.3
3PT Shooting
+12.3
-21.8
Turnovers
-18.4
-2.6
Off. Rebounding
+3.3
+6.0
Free Throws
+7.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.