Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+23.6
2PT Factor
+11.4
3PT Factor
+25.3
Turnover Factor
-18.4
OREB Factor
+3.2
FT Factor
+2.1
LALVSMIA
Offensive Efficiency
93
Points
134
48.5%
2P%
65.1%
44.9%
eFG%
71.1%
22.7%
3P%
51.1%
19
FTA
9
73.7%
FT%
66.7%
Pace & Advantage
29
Assists
42
22
Fast Break Pts
24
56
Pts in Paint
52
15
2nd Chance Pts
18
Possessions & Rebounds
36
Total Rebounds
52
24
Defensive Rebounds
39
12
Offensive Rebounds
13
5
Team Rebounds
4
64.9%
Defensive Reb %
76.5%
23.5%
Offensive Reb %
35.1%
13
Turnovers
16
9
Steals
11
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-17.6
Net Points (vs avg)
+23.6
-1.0
2PT Shooting
+11.4
-4.9
3PT Shooting
+25.3
-14.9
Turnovers
-18.4
-2.4
Off. Rebounding
+3.2
+5.6
Free Throws
+2.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.