Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.0
2PT Factor
+5.6
3PT Factor
+4.6
Turnover Factor
-16.1
OREB Factor
0.0
FT Factor
+2.8
ORLVSPHI
Offensive Efficiency
106
Points
102
60.0%
2P%
55.8%
53.6%
eFG%
55.5%
27.6%
3P%
36.7%
21
FTA
19
76.2%
FT%
57.9%
Pace & Advantage
21
Assists
23
18
Fast Break Pts
13
64
Pts in Paint
56
18
2nd Chance Pts
23
Possessions & Rebounds
42
Total Rebounds
35
26
Defensive Rebounds
25
16
Offensive Rebounds
10
8
Team Rebounds
13
72.2%
Defensive Reb %
61.0%
39.0%
Offensive Reb %
27.8%
14
Turnovers
14
13
Steals
9
7
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.2
Net Points (vs avg)
-3.0
+9.8
2PT Shooting
+5.6
-2.6
3PT Shooting
+4.6
-16.1
Turnovers
-16.1
+5.3
Off. Rebounding
0.0
+6.7
Free Throws
+2.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.