Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-35.8
2PT Factor
-5.4
3PT Factor
-3.7
Turnover Factor
-26.4
OREB Factor
-5.4
FT Factor
+5.2
MINVSLAC
Offensive Efficiency
108
Points
80
61.0%
2P%
41.9%
57.6%
eFG%
41.6%
36.4%
3P%
27.5%
18
FTA
13
55.6%
FT%
84.6%
Pace & Advantage
31
Assists
13
32
Fast Break Pts
8
44
Pts in Paint
34
8
2nd Chance Pts
11
Possessions & Rebounds
50
Total Rebounds
46
43
Defensive Rebounds
36
7
Offensive Rebounds
10
7
Team Rebounds
5
81.1%
Defensive Reb %
83.7%
16.3%
Offensive Reb %
18.9%
15
Turnovers
23
15
Steals
7
5
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.2
Net Points (vs avg)
-35.8
+8.0
2PT Shooting
-5.4
+6.4
3PT Shooting
-3.7
-17.2
Turnovers
-26.4
-5.6
Off. Rebounding
-5.4
+2.3
Free Throws
+5.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
--
Biggest Lead: MIN (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.