Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.3
2PT Factor
+3.9
3PT Factor
+19.2
Turnover Factor
-19.5
OREB Factor
-5.3
FT Factor
+3.1
DENVSCLE
Offensive Efficiency
114
Points
126
55.6%
2P%
54.3%
51.0%
eFG%
61.7%
25.0%
3P%
45.8%
22
FTA
16
72.7%
FT%
62.5%
Pace & Advantage
25
Assists
32
28
Fast Break Pts
12
76
Pts in Paint
40
13
2nd Chance Pts
14
Possessions & Rebounds
49
Total Rebounds
47
40
Defensive Rebounds
38
9
Offensive Rebounds
9
8
Team Rebounds
5
81.6%
Defensive Reb %
80.9%
19.1%
Offensive Reb %
18.4%
16
Turnovers
17
12
Steals
9
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-13.0
Net Points (vs avg)
+1.3
+7.5
2PT Shooting
+3.9
-3.8
3PT Shooting
+19.2
-18.4
Turnovers
-19.5
-4.6
Off. Rebounding
-5.3
+6.3
Free Throws
+3.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.