Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.5
2PT Factor
+4.9
3PT Factor
-1.8
Turnover Factor
-11.5
OREB Factor
0.0
FT Factor
+10.8
CHIVSSAS
Offensive Efficiency
139
Points
124
66.0%
2P%
53.7%
67.2%
eFG%
50.5%
45.9%
3P%
28.6%
23
FTA
39
78.3%
FT%
71.8%
Pace & Advantage
36
Assists
26
10
Fast Break Pts
21
68
Pts in Paint
62
22
2nd Chance Pts
13
Possessions & Rebounds
50
Total Rebounds
41
39
Defensive Rebounds
26
11
Offensive Rebounds
15
5
Team Rebounds
9
72.2%
Defensive Reb %
70.3%
29.7%
Offensive Reb %
27.8%
19
Turnovers
10
6
Steals
11
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.6
Net Points (vs avg)
+2.5
+14.9
2PT Shooting
+4.9
+14.9
3PT Shooting
-1.8
-21.8
Turnovers
-11.5
+0.9
Off. Rebounding
0.0
+7.8
Free Throws
+10.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
--
Biggest Lead: CHI (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.