Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.9
2PT Factor
+8.1
3PT Factor
-2.8
Turnover Factor
-18.4
OREB Factor
-1.2
FT Factor
+6.4
ORLVSPHI
Offensive Efficiency
94
Points
102
62.5%
2P%
58.5%
50.6%
eFG%
52.5%
28.3%
3P%
26.9%
17
FTA
29
88.2%
FT%
65.5%
Pace & Advantage
21
Assists
23
17
Fast Break Pts
9
34
Pts in Paint
56
4
2nd Chance Pts
9
Possessions & Rebounds
38
Total Rebounds
37
30
Defensive Rebounds
27
8
Offensive Rebounds
10
10
Team Rebounds
13
75.0%
Defensive Reb %
77.1%
22.9%
Offensive Reb %
25.0%
21
Turnovers
16
8
Steals
11
6
Blocks
0
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-15.0
Net Points (vs avg)
-7.9
+7.1
2PT Shooting
+8.1
-3.3
3PT Shooting
-2.8
-24.1
Turnovers
-18.4
-1.9
Off. Rebounding
-1.2
+7.3
Free Throws
+6.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
--
Biggest Lead: ORL (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.