Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-25.3
2PT Factor
-0.4
3PT Factor
-2.9
Turnover Factor
-25.3
OREB Factor
-4.1
FT Factor
+7.3
MINVSGSW
Offensive Efficiency
107
Points
90
56.5%
2P%
48.8%
53.4%
eFG%
45.7%
33.3%
3P%
28.2%
14
FTA
17
92.9%
FT%
88.2%
Pace & Advantage
32
Assists
21
9
Fast Break Pts
16
44
Pts in Paint
30
19
2nd Chance Pts
8
Possessions & Rebounds
48
Total Rebounds
41
39
Defensive Rebounds
31
9
Offensive Rebounds
10
8
Team Rebounds
4
79.6%
Defensive Reb %
77.5%
22.5%
Offensive Reb %
20.4%
21
Turnovers
22
12
Steals
9
6
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.7
Net Points (vs avg)
-25.3
+5.5
2PT Shooting
-0.4
+2.7
3PT Shooting
-2.9
-24.1
Turnovers
-25.3
-2.4
Off. Rebounding
-4.1
+6.6
Free Throws
+7.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.