Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.6
2PT Factor
-1.2
3PT Factor
-1.5
Turnover Factor
-12.6
OREB Factor
-10.9
FT Factor
+3.6
UTAVSPOR
Offensive Efficiency
141
Points
99
60.9%
2P%
47.9%
62.5%
eFG%
46.3%
43.8%
3P%
29.8%
23
FTA
17
91.3%
FT%
64.7%
Pace & Advantage
34
Assists
23
39
Fast Break Pts
18
76
Pts in Paint
42
24
2nd Chance Pts
4
Possessions & Rebounds
61
Total Rebounds
34
50
Defensive Rebounds
28
11
Offensive Rebounds
6
6
Team Rebounds
8
89.3%
Defensive Reb %
71.8%
28.2%
Offensive Reb %
10.7%
14
Turnovers
11
6
Steals
4
11
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+18.2
Net Points (vs avg)
-22.6
+12.5
2PT Shooting
-1.2
+11.0
3PT Shooting
-1.5
-16.1
Turnovers
-12.6
+0.2
Off. Rebounding
-10.9
+10.6
Free Throws
+3.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.