Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.5
2PT Factor
+5.6
3PT Factor
+8.9
Turnover Factor
-19.5
OREB Factor
+2.3
FT Factor
+6.3
DENVSWAS
Offensive Efficiency
113
Points
122
58.6%
2P%
55.8%
51.6%
eFG%
57.0%
20.8%
3P%
39.0%
27
FTA
22
59.3%
FT%
72.7%
Pace & Advantage
34
Assists
31
12
Fast Break Pts
17
74
Pts in Paint
52
11
2nd Chance Pts
16
Possessions & Rebounds
48
Total Rebounds
46
32
Defensive Rebounds
31
16
Offensive Rebounds
15
14
Team Rebounds
5
68.1%
Defensive Reb %
66.0%
34.0%
Offensive Reb %
31.9%
15
Turnovers
17
11
Steals
9
6
Blocks
12
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.1
Net Points (vs avg)
+3.5
+10.8
2PT Shooting
+5.6
-6.5
3PT Shooting
+8.9
-17.2
Turnovers
-19.5
+3.4
Off. Rebounding
+2.3
+4.4
Free Throws
+6.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.