Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.9
2PT Factor
+10.5
3PT Factor
-1.2
Turnover Factor
-20.7
OREB Factor
-4.5
FT Factor
+9.9
OKCVSNOP
Offensive Efficiency
119
Points
109
62.3%
2P%
64.3%
60.0%
eFG%
55.1%
37.5%
3P%
29.7%
21
FTA
27
81.0%
FT%
81.5%
Pace & Advantage
27
Assists
25
28
Fast Break Pts
22
60
Pts in Paint
46
9
2nd Chance Pts
6
Possessions & Rebounds
45
Total Rebounds
35
35
Defensive Rebounds
27
10
Offensive Rebounds
8
5
Team Rebounds
5
81.4%
Defensive Reb %
73.0%
27.0%
Offensive Reb %
18.6%
20
Turnovers
18
13
Steals
15
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.5
Net Points (vs avg)
-5.9
+11.5
2PT Shooting
+10.5
+5.6
3PT Shooting
-1.2
-23.0
Turnovers
-20.7
-0.3
Off. Rebounding
-4.5
+7.6
Free Throws
+9.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.