Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-4.3
2PT Factor
+14.8
3PT Factor
+1.3
Turnover Factor
-17.2
OREB Factor
-7.5
FT Factor
+4.4
DETVSNYK
Offensive Efficiency
120
Points
111
53.2%
2P%
68.9%
62.7%
eFG%
60.1%
50.0%
3P%
32.4%
19
FTA
27
84.2%
FT%
59.3%
Pace & Advantage
28
Assists
27
19
Fast Break Pts
20
46
Pts in Paint
48
9
2nd Chance Pts
11
Possessions & Rebounds
43
Total Rebounds
31
34
Defensive Rebounds
27
9
Offensive Rebounds
4
7
Team Rebounds
10
89.5%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
10.5%
19
Turnovers
15
7
Steals
11
0
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+6.0
Net Points (vs avg)
-4.3
+3.0
2PT Shooting
+14.8
+18.4
3PT Shooting
+1.3
-21.8
Turnovers
-17.2
-1.1
Off. Rebounding
-7.5
+7.5
Free Throws
+4.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.