Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.5
2PT Factor
+2.3
3PT Factor
+7.9
Turnover Factor
-14.9
OREB Factor
-5.4
FT Factor
+8.8
DALVSTOR
Offensive Efficiency
125
Points
118
58.3%
2P%
51.9%
57.4%
eFG%
54.3%
37.8%
3P%
38.5%
37
FTA
18
86.5%
FT%
94.4%
Pace & Advantage
21
Assists
37
14
Fast Break Pts
8
32
Pts in Paint
46
12
2nd Chance Pts
10
Possessions & Rebounds
52
Total Rebounds
39
38
Defensive Rebounds
31
14
Offensive Rebounds
8
2
Team Rebounds
6
82.6%
Defensive Reb %
68.9%
31.1%
Offensive Reb %
17.4%
18
Turnovers
13
10
Steals
13
8
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+10.1
Net Points (vs avg)
-1.5
+5.4
2PT Shooting
+2.3
+8.2
3PT Shooting
+7.9
-20.7
Turnovers
-14.9
+1.8
Off. Rebounding
-5.4
+15.3
Free Throws
+8.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.