Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.3
2PT Factor
+3.0
3PT Factor
-1.5
Turnover Factor
-14.9
OREB Factor
-0.6
FT Factor
+6.8
MEMVSBOS
Offensive Efficiency
127
Points
121
52.5%
2P%
53.3%
58.0%
eFG%
48.6%
45.5%
3P%
30.0%
23
FTA
28
78.3%
FT%
67.9%
Pace & Advantage
25
Assists
26
22
Fast Break Pts
4
64
Pts in Paint
40
6
2nd Chance Pts
15
Possessions & Rebounds
52
Total Rebounds
51
41
Defensive Rebounds
36
11
Offensive Rebounds
15
8
Team Rebounds
13
73.2%
Defensive Reb %
76.6%
23.4%
Offensive Reb %
26.8%
13
Turnovers
13
13
Steals
6
7
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+6.5
Net Points (vs avg)
-7.3
+3.2
2PT Shooting
+3.0
+12.8
3PT Shooting
-1.5
-14.9
Turnovers
-14.9
-2.3
Off. Rebounding
-0.6
+7.8
Free Throws
+6.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.