Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+11.5
2PT Factor
+9.0
3PT Factor
+8.3
Turnover Factor
-13.8
OREB Factor
+0.2
FT Factor
+7.8
PHXVSMIA
Offensive Efficiency
111
Points
121
48.8%
2P%
59.3%
53.7%
eFG%
59.9%
39.0%
3P%
40.6%
25
FTA
23
92.0%
FT%
78.3%
Pace & Advantage
29
Assists
30
11
Fast Break Pts
20
32
Pts in Paint
62
21
2nd Chance Pts
11
Possessions & Rebounds
41
Total Rebounds
41
28
Defensive Rebounds
30
13
Offensive Rebounds
11
5
Team Rebounds
7
71.8%
Defensive Reb %
69.8%
30.2%
Offensive Reb %
28.2%
14
Turnovers
12
8
Steals
9
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.3
Net Points (vs avg)
+11.5
-0.4
2PT Shooting
+9.0
+8.9
3PT Shooting
+8.3
-16.1
Turnovers
-13.8
+1.2
Off. Rebounding
+0.2
+11.7
Free Throws
+7.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.