Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.4
2PT Factor
+3.9
3PT Factor
+13.9
Turnover Factor
-14.9
OREB Factor
-3.1
FT Factor
+7.7
MILVSBKN
Offensive Efficiency
118
Points
113
64.9%
2P%
54.3%
68.4%
eFG%
60.5%
48.4%
3P%
45.7%
32
FTA
16
78.1%
FT%
93.8%
Pace & Advantage
26
Assists
24
17
Fast Break Pts
12
36
Pts in Paint
40
6
2nd Chance Pts
8
Possessions & Rebounds
31
Total Rebounds
30
28
Defensive Rebounds
23
3
Offensive Rebounds
7
12
Team Rebounds
4
80.0%
Defensive Reb %
88.5%
11.5%
Offensive Reb %
20.0%
16
Turnovers
13
6
Steals
9
7
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.7
Net Points (vs avg)
+7.4
+9.6
2PT Shooting
+3.9
+14.5
3PT Shooting
+13.9
-18.4
Turnovers
-14.9
-4.8
Off. Rebounding
-3.1
+10.8
Free Throws
+7.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.