Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.4
2PT Factor
+12.3
3PT Factor
+2.3
Turnover Factor
-19.5
OREB Factor
-8.6
FT Factor
+6.2
CHAVSIND
Offensive Efficiency
113
Points
109
53.1%
2P%
65.2%
60.3%
eFG%
58.5%
48.3%
3P%
33.3%
26
FTA
15
73.1%
FT%
86.7%
Pace & Advantage
24
Assists
23
10
Fast Break Pts
4
48
Pts in Paint
44
19
2nd Chance Pts
4
Possessions & Rebounds
45
Total Rebounds
29
35
Defensive Rebounds
26
10
Offensive Rebounds
3
9
Team Rebounds
4
92.1%
Defensive Reb %
72.2%
27.8%
Offensive Reb %
7.9%
25
Turnovers
17
11
Steals
9
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.6
Net Points (vs avg)
-7.4
+3.0
2PT Shooting
+12.3
+13.5
3PT Shooting
+2.3
-28.7
Turnovers
-19.5
0.0
Off. Rebounding
-8.6
+7.5
Free Throws
+6.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.